So far, we’ve tackled effective pre-opener tactics. Now
it’s time to build intrigue to set the hook and reel her in.
Welcome back. So, last week we discussed opening, and in particular, pre-opening.
But what do you do once you open? You transition into material that hooks girls in. The things you have to focus on during the initial phase of the interaction are:
- Conveying attractive traits
- Mentally stimulating the girl
The first one is something you should always do throughout and after the interaction. The second aspect is the key here. There are many ways to hook a girl in a stimulating way. For example:
- Teasing
- Cocky/funny lines
- Games
I use teasing sometimes, although I’m not an expert. I tend to fall into the trap of miscalibrating them and coming off as rude, ruining my sets.
Occasionally, some witty comments come out of my mouth, but it usually happens when I feel on fire – or in state, rather – which we label as high micro (social) momentum.
I will not discuss funny lines or teasing here because I will never write about anything that I am not a full-blown expert in. When it comes to “games”, they usually follow different structures. Using games is kind of out of trend these days.
Many guys prefer being more natural, and even for us technical guys, we like to make things “naturalized” rather than stick to canned games. Using canned games is so 2005 anyway! That said, they do work. They usually hook girls in and can stimulate them enough to buy some time.
Sadly, each game follows a different structure. I could write a post where I compile a bunch of games, but I think these will have been posted elsewhere on the web a century ago. Some examples that come to mind are The Cube, Strawberry Field, and question games. One I personally really like is called "Fuck, Marry, or Kill.”
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